Grampa Bender is
a kind veterinarian who usually boards pets in his Bed and Biscuit,
but something new is up! Things are about to get wild! The wildlife refuge
is renovating their shelter and need Grampa's help, so he has volunteered
to take care of a wounded goose with an arrow in its neck, two kit foxes
that lost their mother before they learned how to hunt, and a grumpy old
muskrat with an infected foot. Luckily, Grampa has a "staff"
that helps him with the new boarders.
Who are Grampa's
staff? Well, there's Ernest the mini-pig, Milly the cat, Gabby the Vietnamese
hill mynah, and Sir Walter the Scottie puppy. They talk and work together
to help Grampa with the wild critters, but unfortunately, Grampa can't
understand what the animals say. Well, that is, except for Gabby who is
Will Grampa be able
to save the hurt goose? Will Grampa be able to save the old muskrat's
foot? What will happen to the little foxes who refuse to eat? The veterinary
team may be able to handle most emergency, but when Sir Walter becomes
a little too friendly with the foxes, wild times start for real!
Get ready for some
FUN, learning about VOICE in literature, and GREAT VOCABULARY BUILDING!
Do YOU know what "crepuscular animals" are?
The Kids' Wings literature
guide invites group discussion, problem solving, research, writing, skill
building, and authentic writing prompts and a culminating interactive
Jeopardy-type game, a great study for gifted and talented students. Teachers
who want students to enjoy an animal story with compassion and fun will
want make this book part of their classroom libraries.
can purchase the 37-page unit PLUS a Jeopardy-type game for Wild
Times at the Bed and Biscuit
for immediate download for only $18.95!
Click Here to Download!
37-page teacher guide, activity unit PLUS interactive Jeopardy-type
game, perfect for lesson planning, handouts, or projection on your SmartBoard
Times at the Bed and Biscuit
is now available!
The Activity Guide Contains:
A Veterinary Vocabulary Game
Pre-Reading Discussion Cards
2-Page Readers’ Theater Introduction
Preparing Your Intellectual Tools, Dialectical Journaling
Readers Theater Quartet Reading
Fire in a Row Vocabulary Game
Making Connections: Predict/Read/Confirm Chapter Questions
with After-Reading Quick Writes
Evaluating the Illustrations
Crossword Puzzle: Crossword Characters
Sir Walter's Point of View
Research an Animal
The Instincts and Learned Behavior of My Animal
More Discussion Questions About Instincts and Learned Behaviors
Squirts and Gallons, A Math Connection
Activities for Visualizing the Chapters through Drawing
Multiple Choice Comprehension Activities
A Ride to Sequoah Pond, Logic Puzzle
A Vet, His Critters, and His Wisdom, A Word Puzzle
Wrapping It Up! Discussion Cards
Plus, an interactive Jeopardy-type game!
has created outstanding activities for each novel, units which provide
the latest in integrated curriculum.
The links here have been scrutinized for their grade and age
appropriateness; however, contents of links on the World Wide
Web change continuously. It is advisable that teachers and parents
review all links before allowing student use. Please contact
us immediately if you find any inappropriate links.
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is a service mark of the Texas Library Association,
which is in no way affiliated with Kids' Wings or Suzy Red. Use
of the Texas Bluebonnet Award mark in these materials does not imply
any endorsement of any kind on behalf of the Texas Library Association.
Texas Bluebonnet Book Master ListSM was selected by the Texas Bluebonnet Award Committee
of the Texas Library Association.